30th January - Update and project’s current state

Well. lots of changes to the project, lots of simplification on both the story and game mechanics, we thought it’d be way better if we didn’t forced a narrative onto the game and rather let the players just play around, have fun and leave the narrative to the enviorenments and enemies, instead of making lots of cutscenes that could break the flow of the game, we think this approach will suit the project better.

As for technical updates, we’ve run into some issues with Unity’s current networking system, so we’re kinda… writing our own from scratch!.

For that reason, we won’t be showing gameplay for quite some time. We were kind of hesistant to post here “”empty handed””, but this is a devblog after all, and there are lots of things that need to be worked on before even getting to gameplay, and that’s what future blogs are going to be focusing on for a while.

With that said, here’s a screenshot of a new take on the artstyle, we have removed all the outlines to both the enviorenments and characters and simplified the textures a lot.

image

We think we’re on the right direction but there’s still lots of experimentation to do.

Support
Basic v1.1 (check for updates)