Back to making art, here’s one of the main characters, Red! I’m extremely pleased with the result.
Back to making art, here’s one of the main characters, Red! I’m extremely pleased with the result.
We made a twitter account so be sure to check it out as well for fresh updates!
Unity’s Animator Window with custom colors
Some new tests with our combo system, we want to be able to switch between weapons in the middle of a combo, but that’ll come later, ignore the tank icon placeholder.
Testing Verlet for ragdolls in Unity
Visualization of UnityEvents in Unity. Quite useful to do some wiring for level design, but even more to avoid the chaos that the powerful UnityEvents bring.
https://github.com/forestrf/UnityEventVisualizer
Some tests with our new weapon
We are working on our own networking library for the game. Here is a small video that showcases some of the debugging tools of it, while it is still an unstable and yet to optimize library. There will be more updates about it in the future!
Well. lots of changes to the project, lots of simplification on both the story and game mechanics, we thought it’d be way better if we didn’t forced a narrative onto the game and rather let the players just play around, have fun and leave the narrative to the enviorenments and enemies, instead of making lots of cutscenes that could break the flow of the game, we think this approach will suit the project better.
As for technical updates, we’ve run into some issues with Unity’s current networking system, so we’re kinda… writing our own from scratch!.
For that reason, we won’t be showing gameplay for quite some time. We were kind of hesistant to post here “”empty handed””, but this is a devblog after all, and there are lots of things that need to be worked on before even getting to gameplay, and that’s what future blogs are going to be focusing on for a while.
With that said, here’s a screenshot of a new take on the artstyle, we have removed all the outlines to both the enviorenments and characters and simplified the textures a lot.

We think we’re on the right direction but there’s still lots of experimentation to do.